With a 10 man squad with grav chutes being exactly 200 points and with each model being two wounds you get a lot of bang and staying power for your buck.
For Sx2 AP-3 D3 with no penalties to tyranny maximum spell slots hit, this is a surprisingly killy relic.
Princeps of deceit: At the start of the first round but before the first turn begins, you can remove and redeploy up to 3 Chapter Infantry units present on the battlefield.To offset that you have the Armorium Cherub and the Sergeant's Signum.It is possible to further drop morale through some other means.The laughable Possessed are still outclassed by most other units in their slot.Multi-melta - A 24" Heavy 1 Meltagun.Raptors are surprisingly different from Loyalist scum, unlike Assault Marines the Raptors can take 2 Special Weapons plus a combi-weapon, with special melee weapons only available for the Champion.Range 8 assault d6, str 5, ap -1, d3 damage.Alternatively, he can be used to ride shotgun in a Land Raider that, once it deposits whatever it was carrying, he can then repair and ride off in to go sit on an objective or two.Jump packs are always a good idea These boys gain bonuses only when charging and you need maneuverability for that charge.This setup is tough as nails, and disturbingly cheap for its damage output.Techmarine on Bike (Index Only 14" movement, 1 T and W, and ability to Turbo-boost (and a compulsory Storm Bolter) compared to a normal Techmarine, but pays 25 points for the bike (not including the Storm Bolter attached to it the mobility is excellent for.Looks good in isolation, but Chaos has so many sources of Leadership reduction that this is pretty much redundant.Forge World edit Terrax-Pattern Termite Assault Drill Forge World - It's a giant 134 point drill that can carry up to 12 legion infantry.Give the Tarnished Chime to Spirit of Ao the Fourth Born to receive Harmonic Chime, which needs to be given to Arch Mage Galsin.Obviously, don't glue the roof hatch in place.Plus, they can shrug off mortal wounds.
While sniper scouts may out perform them en masse regarding overall mortal wound generation, these guys appear to have some nasty stratagems.
The standard multi-relic stratagem.
It's a 4000 points (weapons are free) model, with an impressive statline, and some awesome weapons, the Melta especially makes short work of anything close enough.
Damn, that's a lot of possible rerolls.
Now your opponent has to make a painful choice on their turn - fall back away from your Terminators but closer to whatever else you have running towards the enemy, or stay in combat with an extremely durable opponent that will also get to swing.Replaces a model's Bolt Pistol for a Lash with a 6" range.Roll 3d6 and you can summon up to that many Power Levels worth of new friends!There is a very crucial difference between Death Hex and Null Zone; Null Zone is a 6" bubble around the psyker, whereas Death Hex has a longer 12" range and can choose a specific target, which arguably makes it much more flexible.7th Edition players may remember how useless elite troops and cult units were.You will lose friends playing it this way as you shouldn't have to be reminded how much of a pain in the ass a land raider with a 3 is to get rid.The Lord Discordant himself has 4A base with his Chain Glaive, hitting at 2 Str or x2 If you Heroic Intervened or Charged.With so much kit for what you pay, he can slot in pretty much anywhere and contribute, though it can often be hard to determine where he'll add the most.Fantastic because you lose nothing over the bolter, but simply gain a lot of shots once you're in flamer range.Well now you've got an excuse to field it!Warp Lord : When taking Psychic Tests, the Warlord re-rolls.We still get a Golden Warp creature-savior, super saiyan level psykers, and an absolutely delightful tendency for unstoppable destruction in return.Both of these units enhance the Death Company's quality of attacks.
Much, much better at blocking LOS for a squad than a Drop Pod.
Still it remains an attractive choice if you can't think what to put into a list.